

OBJ to import into Blender and then Back without Crashing the game cause at first for some reason whatever I imported and exported from Bodyslide to Blender would crash the game when world loaded. I was trying to export FO4.NIF into FO3.NIF via changing Target Game (Thought by changing it, OS would export the NIF the same way 3DSMax NIF plugin did) while doing these attempts.I discover how to CONVERT FO4.NIF to. Whole lot of Writing from before was deleted, but this is the second time Properties could fix a problem and on top of that allow Blender to be used.but I'm guessing cause I might be the only one using Blender this feature request and information is pointless. GUESS WHAT HAPPENED I JUST FIGURED OUT A WAY TO GET MESH IN AND OUT OF BLENDER WITHOUT 3DSMAX or 3DS NIF Plugin or Blender NIF Plugin while trying to find a workaround. I suppose I will jsut have to do as you suggest thank you.People would be donating to Bodyslide rather than buy 3DSMax for 4000 or 1750/year, but I guess specific-use cases seem to not be where the money is flowing even when if add a button to make things easier for specific-use cases. I appreciate your calm, reasonable and unlike 99% of the people who use these discussions a Non insulting non flaming reply. If you're unwilling to invest the time and effort to learn how to use BodySlide / Outfit Studio, you should just play vanilla.

It's something you have to put some effort into and a big part of that effort is to read and watch the material that is already available to you. It's unfortunate that you choose to ignore this and prefer instead to lash out at the very people who are trying to point you in the right direction.īodySlide is NOT something that you can learn in 30 seconds. Originally posted by reading through this thread, one thing is very obvious - no one is going to sit down and write you a custom tutorial on how to use BodySlide / Outfit Studio when there are literally THOUSANDS of tutorials and videos already available.
