In a rare moment of online positivity, Animal Crossing and DOOM fans have turned a shared release date into something refreshingly wholesome.
It is all the default keybindings used in Duke3D. This works as an autoexec and has binds for the inventory command stored in it. Testers: BlueBlur, DragonFlame42, DrStephen, Emi, Frostiikin, Furless, Starlight, SuperPhanto, Bloops, GoldenShine, Rumia, CrystallineGazer, MotorRoach, Logan8rĭukeNukem.cfg is included in the.
Special thanks to Gianni Matragrano for his hilarious Duke impressions. Including mega tables, tons of functions, and overall tons of help. Unnamed friend: Help with a massive amount of code. Golden: Helping Understand how to streamline with tables. MotorRoach: For ripping all the Gianni voice lines - these are hilariousĬobaltBW: Letting me use his custom P_LookForEnemies from BattleModįurless: For helping me test dukematch stuff in Duke3D so I could implement it here SuperPhanto: Hitscan bullet code and making the sign post for dukeĭrStephen: "Firework" for endgame with all emeralds Lach: HUD bobbing code and other misc help TripelTheFox: Bullet spawning and wallbreaking code from TailsGuy You don't need to aim directly at an enemy for the bullets to hit them. Jetpack for verticality, Medkit for tough situations, and Steroids for.long stretches of nothing or just zipping around for fun! *Inventory management - Managing your inventory for when you need it will maximize its usage. Keep in mind that they dont enter a painstate. Weapons like the RPG, Devastator, and to an extent, the Freezethrower are very effective on bosses. *Bosses - Make sure to have some heavy weaponry for bosses. Enemies also can drop health and ammo on death. *Finding weapons - Make sure to spend time destroying monitors to find weapons and stock up on ammo. Use this for extra height! Use with steroids while firing straight to gain massive speed. With this in mind, aiming at the floor and firing will boost the player upwards. *Shotgun jumping - Unlike in Duke3D, the Shotgun has high recoil.